package ch.winfor.monopoly.network;

/**
 * base message for any request message
 * 
 * @author Nicolas Winkler
 * 
 */
public abstract class RequestMessage extends NetworkMessage {
	/** */
	private static final long serialVersionUID = 8063835642005334548L;

	/**
	 * requests the whole game
	 * 
	 * @author Nicolas Winkler
	 * 
	 */
	public static class RequestFullGame extends RequestMessage {
		/** */
		private static final long serialVersionUID = -5513755029742133581L;
	}
}